How many ways can you interact with the digital world? You can see it, talk to it, move it with your hands and move in it, thanks to virtual reality and the dedicated developers working day and night to propel this immersive interface forward. But still we want more. We still want to control digital avatars in real-time to telecommunicate and smell the savory flavors of food as we flip through a VR recipe book. It would amazing to feel digital wind as we run through a digital grassland and touch the various digital wildlife, to finally nap on a digital hammock. Truth is, there is already one studio making strides to make this a reality.
Say hello to NeuroDigital Technologies, a company specializing tricking your hands and brain into believing it actually feels digital objects in VR. Powered by Björn Driessen(COO), Francisco Nieto(Founder/CSO), Luis Castillo (Founder/CEO) and Jonatan Martínez(CTO), who aims to create disruptive technology which can be accessible to everybody and benefit industries, including education, health and military.
Their first haptic product comes from their successful $150k KickStarter campaign, dubbed “GloveOne.” GloveOne, is actually to gloves which stimulate touch through vibrations or vibrotactile actuators. This allows virtual reality inhabitants to feel the weight and texture of virtual objects, sounds in the air, the wet drops of rain or the extremes of temperatures, such as a burning flame.
In order to properly fool your brain in to believing it’s touch something that is not actually their, their must be low latency. Similar to VR experiences having to meet the minimum requirements of 90fps to avoid nausea and dizziness. So both GloveOne and AvatarVR utilizes 4.0 bluetooth to provide a wireless interface and keep the haptic feedback under 40ms, which is required to properly simulate touch. They also are embedded with a long-lasting Li-Po battery and a 9-axis IMU, which provides data pertaining to rotation, acceleration and immediate direction.
Though their AvatarVR is one step up, providing a full upper-body tracking system, which tracks the position of your hands, arms and chest, providing an increased level of “presence.” In order to purchase the AvatarVR, you must be a studio and purchase a license, which gives you access to API documentation, phone/email/ticket support system, a library of haptic effects and early access to new platforms.
NeuroDigital is definitely one in a few companies is who stepping up the game when it comes to improving “presence” in virtual reality. Being able to feel a virtual environment will open up a pathway to new experiences. When it comes to haptic devices, AvatarVR and GloveOne can be compared to how the Oculus Rift and HTC Vive is to TVs and computer monitors. People are looking forward to 2020 as being the time period that VR/AR will stabilize within the mainstream marketplace, and NeuroDigital may well play an important role in that. You can keep up-to-date with NeuroDigital on their blog or via Twitter @Neuro_Digital.
Thanks for reading!