If you do not own a VR headset yet, start setting aside some dollars and treat yourself to the future. Virtual reality provides a great expanse for ideas and thoughts to flourish on, as well as providing an new means of socializing. It seems, with infinity of 3D space to work in, there is an infinity of ways to explore the inner workings of our own minds. But this is just a philosophical view.

On a more tangible note, since the release of Playstation VR, there will inevitably be another massive pulse in VR adoption, which means there are some thrilling and next-level content to look forward to. This brings me to a game studio who will be setting sail in the VR waters, starting with the PSVR.

StireFire Studios is a team of multi-faceted professionals who deal in publishing, marketing, consulting and game development. The studio is based in the mining town of Perth, Western Australia, and as they like to clarify, “Stirefire is more interested in human resources than mineral ones, and reservoirs of talent rather than fossil fuels.” They work with investors, independent dev studios and aspiring digital artist, to bring intangible ideas to being a full-fledge product.

They already have a few of their own projects to showcase their work. One such project is Orbeats, which was thier first title in partnership with WRK Studios. Orbeats is a music-centric game, in which the player works the orbs to the ever-changing beat. New tracks are unveiled as the player reaches target scores and scores can be shared with friends. Orbeat is a very entertaining game, built for anyone with a love for music, but it is still limited to the two-D screen.

But don’t worry, scheduled for beginning of 2017, they will be launching their first hi-end VR game for PSVR and HTC Vive, titled “Symphony of the machine.” It is a puzzle-based game, who’s colorful environment and puzzle reminds me of a game developed by InnerVision, titled “Thunderbird,” though Symphony of the Machine is meant to be more of a meditative game, rather than an rage-inducing relentlessly frustrating puzzle game.

Set in an post apocalyptic world, the player is atop a powerful, yet mysterious tower. In order to restore the desert-like landscape back to a habitable environment, players must direct a beam of light centered on top of the tower platform towards inscribed glyphs, which gives the player the power to control the weather of the land.

In VRFocus post, they state “Symphony of the Machine’s back story will be kept purposefully ambiguous as the main focus is the puzzle element, the tower and the surrounding landscape do provide some clues to the back story.” Stirfire Studio also removed text and narration for greater sense of “presence” and mystery.

I do expect Stirefire Studios to have plans for other VR titles, but for now, Symphony of the Machine will be their gateway into the marketplace. With an already established market for Playstation 4 gamers, this would be as good as time as any to create VR games, since the price to adopt is a lot lower than it’s PC counterparts. The game is scheduled to be released early 2017 for HTC Vive and Playstation VR. If you want to learn more about their game or future plans, you can contact them.

Thanks for reading!

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