When VR headsets became something tangible, something that would fool our eyes into believing we where in a different reality, the question inevitably arised, “How would we interact with these digital worlds via virtual reality?” To compliment the immersive aspect of VR headsets, there needed to immersive control input. Vive and Rift already comes with its dual motion controllers, and Neuro Digital Technologies already have an working vibrotactile haptic device, which let’s you “feel” digital environments. But what about using your eyes to input commands? This is exactly what Eyefluence has been working on.
Eyefluence was founded in year 2013 by Jim Marggraff and David Stiehr and is powered by over 25+ people. As stated by them, “At Eyefluence, we are engineering the first and only true eye-interaction technology designed to revolutionize what’s possible in AR, VR, and MR environments.” They are designing an input interface which turns intent instantaneously to action via your eyes. Their interface is designed from the beginning to be device agnostic, meaning Rift, Vive, PSVR, StarVR and OSVR wil be able to implement Eyefluence tech into their headsets.
Augmented reality headsets are already utilized by employees in major industries. What eyefluence wants to do is make workflow a lot more intuitive and hands-free. For instance, in the medical industry, surgeons can still operate on patients, while still being able to access viable information hands-free, and construction workers can access databases, blueprints and compliance files, without searching through loads of paper or carrying around a tablet, which again frees up their hands. Eyefluene tech also provides Continuous Iris ID to take place of passwords and logins, providing an more secure and intuitive connection for employees.
Virtual reality promises to transport people into worlds undiscovered and discover new places that already exist. It will revolutionize storytelling, gaming, social activities and media in general. For those who suffer nauseous experiences in VR, Eyefluence tech will minimize head movements and automatically calibrate pupils and lens distortion. In immersive social applications, your eye movements and gaze can effectively be seen by others, adding another level of “presence.”
With much breakthroughs in eye-centric input technology, Eyefluence is being acquired by Google. This partnership will definitely fast-track their developments, which will potentially improve efficiency of VR content and applications being produced. You can keep up with Eyefluence by visiting their blog or connecting via Twitter @Eyefluence.
Thanks for reading!