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Unity3D Technologies: Pioneer in Developing Advanced 3D Game Engines

Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences.”

Unity is a cross-platform game engine developed by Unity Technologies. In 2005, at the Apple’s Worldwide Developers Conference(AWWDC), the software was aimed at OS X. In 2006, Apple awarded Unity software, as a runner up for Best Use of Mac OS X. It has since then spread to Android, PlayStation4, Xbox One, Wii U, Windows, and Unity Web Player. In 2014, Unitys’ game engine won “Best Engine,” during the UK’s annual Develop Industry Excellence Awards. Nintendo made unity it’s default software development kit(SDK) for it’s Wii U system. When programmers obtain a Wii U developers license, a free copy of the SDK is included; making it “industry first” bundling of third party SDK. Under certain licenses, developers can use Unity’s more mascot character, Unity-chan (Yuniti-chan?), a.k.a. Kohaku Otori (Ōtori Kohaku?). The company has 45% market share, 4.5 million registered developers, and 600 million gamers tied into their trademark system.

Unity 5.0 is their latest enhanced version. “Adding all new graphics, audio, physic systems, 64-bit editor, new animation, and much more.” CloudBuild creates new builds of the same project for testing, which is included in 5.0. Robust Animation( retargetable animations, event calling from within the animation pack, Sophisticated State Machine hierarchies and transitions); Graphics( Enlighten-powered Real-time Global illumination, Reflection probes, Curve and gradient-driven modular particle system); Optimization( advanced memory profiling, Asset bundling, level of detail support, multithreaded job system); Audio(real-time mixing and mastering); 2D and 3D physics is supported by Unity 5.0. It is also integrated into ARToolkit for augmented reality applications. “More games are made with Unity than with any other game technology.”

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