Virtual, augmented and mixed reality(VR/AR/MR), collectively known as extended reality(XR), has enhanced the way many businesses and individuals interact with each other. It was no easy feat switching the mindset from XR being viewed as only for the gamers. Now various industries adopt XR tech for their own practices. XR improves workforce training, enhances social interactions, enables virtual transportation around the globe and beyond. Soon people will make MR, AR and VR first, given the rate at which XR technology is being implemented.
Therefore VR First consortium was brought into fruition. VR First is powered by industry leaders, including HTC, Intel, Oculus and other VR/AR oriented companies. They are also partnered with VRMark, SpringboardVR, LeapMotion and other distinguished XR companies to fortify their efforts. Since the founding, the consortium has been “connecting VR/AR developers, researchers and companies to build collaborative, diverse and inclusive VR/AR projects.” In order to do this, they’ve hosted hackathons, conferences and help develop grass-root XR ecosystems.
For academic institutions seeking to apply XR technology, they offer a Lab Seed and Lab Growth program. The Lab Seed program lets academies implement their own AR/VR lab. These labs are high-tech XR areas with the objective of incentivizing creators and developing new talent. As more and more companies continue to adapt XR tech, it will be important to fulfill the necessary skill gap for the emerging XR industry. This makes the XR labs a valuable commodity. Labs have been instituted in New Zealand, South Korea and United States. The Lab Growth program is an enhanced version of the Lab Seed program, with software discounts and extended support from VR First. They’ll assist in global & local networking, marketing and remote training.
For Public Institutions, VR First will implement XR tech within the public ecosystem. Similar to the Lab Growth Program, central locations will be setup in the city for people to learn and refine their skills in extended reality. Plus helping others adopt XR tech. Public AR/VR competitions will bring a new level to e-sports. Public institutions can create their own XR learning courses through VR First’s online XR Bootcamp. This is really great for creating a city-wide initiative to adopt XR technology, providing a positive and profound impact in how people operate in their cities.
Such initiatives as these are necessary if XR technology is to show it’s true potential. It will fundamentally change how we interact with each other and our environment. XR will provide a new meaning for instant communication. More people may even dare explore the world through augmented reality. Bedbound patients would be able to virtually visit family, friends and explore the world. The speed at which people become adept at learning skills will significantly increase. No more wasting gas, renting out physical office spaces and feeling confined, but have the luxury to form solid teams from virtual places.
These are only a few fruits to expect from VR First’s initiative. People have always found an interest in enhancing their environment. But as with any new technology, their needs to be guidance for adopting XR. There needs to be a place for people to engage in immersive thinking and exploring many solutions to solve world problems. XR brings another level of education. And it will inevitably bring us a little bit closer.
Thank you for reading from Around Your Screen!